Intro:

“Together you are a Demiurge. Created by the Powers That Be, the ultimate Omnipotent beings that control all.

Each of you is a consciousness, separated by your one mind eons ago when you sought out the pathway to immortality. You ascended.

Each Demiurge is given a separate Infinite Void to fashion into His or Her (or It’s) own personal universe, this universe can be built and altered using Cosmic Might, the amount of CM’S used up by a particular task depends on the magnitude of the task, depleted CM’S are regained slowly over time, extra CM’s are rewarded by the Powers That Be for use of creativity and common sense.

You are an especially powerful Demiurge, one of the few with a natural talent for fighting other Demiurges.

Each eon the Powers That Be will send their Servants to investigate all Universes and prune the ones that have failed, reward the ones that are worthy.. “

This campaign is played completely online. The GM makes a post in the Adventure Log and the players respond within the log or in the comments section for the post. The GM adds to the Adventure Log, responds in the comments, or start a new Adventure Log Entry to keep the action going.

The game’s mechanics are based on ‘general theory’ mathematics, for example formulas on population, solar interaction and cultural changes. This is all done in the back-ground so you don’t have to worry about it. Everything else is guesstimation, so really, it seems completely freeform.

The foundations of Demiurge Quest:

Archive 1

Archive 2

Demiurge Quest

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